Wizard News

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I had a wave of inspiration for The Wizard of Warlock Tower and more or less got the plot sorted out, and have written a few pages of notes nailing down what’s going on in the story. I’m not going to give away any of the twists but it’s definitely a sequel to the Elf, set 10 years or so later, and for hardcore Elf players it assumes that the end from the Let’s Play version is canonical (it’s a tough end to get in the book but possible if you do most of the things the Let’s Play wants you to do, plus you have a little bit of luck). Speaking of the Elf, The Sword of the Bastard Elf‘s sale went really well and now it’s an Electrum Best Seller on DriveThru. If you want a copy of your very own, grab it from there!

Elf on sale!

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For the next 12 hours or so, The Sword of the Bastard Elf is the Deal of the Day at DriveThruRPG. It costs a buck, an 80% saving, and it’s selling like crazy right now. Luckily it’s a PDF (and print on demand) so stocks are unlimited, but there’s not a lot of time left! If you don’t know about the Elf the link above has some info (as well as it being the place you can buy the book), and you can always visit the Elf page on this site to find out more if that’s not enough for you. It’s a fun book for cool people and definitely worth a dollar even if I say so myself!

Wizard Progress

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It’s slow! I’ve been busy with this and that and haven’t had a lot of space to work on the Wiz all that much. But I have done some stuff with it, so I’ll post about it here. First of all it’s going to be a lot more focused than the Elf, which more or less let you do whatever you wanted. This time there’s a story that wants to be told and though you’ll still have a bunch of ways to experience that story, the plot is going to move along and carry you with it to a greater extent than the Elf. This might appeal to some and annoy others, but not every book can be hundreds of thousands of words long (not every book I write, anyway). For people who’ve looked at the original let’s play, I’ve decided to do away with the “raising an army of the undead” angle. You’ll still be able to use your mysterious powers to either raise allies or tear off body parts to add to your mighty form, but instead of groups of the undead you’ll get to raise named individuals who will join your band of Skeletal Justice Warriors, each with their own distinct abilities and uses, and occasional branches in the book if you happen to have them with you. With this it means the complicated army battles system I invented for the Let’s Play mostly to be annoying is out, and will be replaced with a “crew system” […]